Anyone have any tips / tricks for representing a non-straight edge in SU? I have a trim package that won't be live edge but the corners of the material will incorporate any missing knots, defect, wain, and so on. I can just render them square and note it but it sure would be nice to have the edges cut away irregularly but it'd seem geometry would get a little over the top.
Been playing around with line style a bit but figured someone had to have been down this road before (Dave?).
Thanks.