Lets say I create an object and do all sorts of manipulations by adding and subtracting bits and pieces. I now combine everything and I have the finished object. The object is now rotated through 90 degrees. This move is the final move to complete the object.

How do I stop the rotation anlge from displaying 90 degrees. The object is now at its correct angle of rotation.

The same applies to scale. Oce the object is completed I decide to scale it by 50% This is now the final size of the object and it should read 100%. How do I change it to be 100%